Rigging Hell


Igor seems to have become my life at the moment, so much so that he's even beginning to look like me!
I've spent about a week or so now just setting up the rig. After setting up the skeleton system, I'm now farting around a bit with various methods of controling him. I think I'm probably taking too long over this process and, I'm a bit too precious about it. It took me about two days of solid work to make sure that every area of the body deformed correctly! When I rotated his legs his buttocks kept on dissapearing, and even now, I should go and fix a few glitches with the way his belly area deforms but it's a bit a niggly, and I should find better ways to deal with these problems; some people have suggested that I avoid showing him from certain angles where the mesh might be a little glitchy! I think I'm probably just too much of a perfectionist.
Anyway I think I've ranted enough, along with the all the hell that has arisen from the process of setting up the rig, I have started working on the various blend shapes. These are basically all the expressions that Igor is likely to pull. I model all the expressions and mouth shapes and voila, he's Alive! It's nice to finally see him moving and coming to life!
And one last thing the dialogue has been recorded and that was quite fun, Omar really got into the part. I've just got to edit it and start animating.
Enough!


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